A fortune teller (also called a cootie catcher, chatterbox, salt cellar, whirlybird, or paku-paku) is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. Fortune was the result of this work. As few as 5,000 of these games were made in 1935 before patent 2,026,082 was granted giving Parker Brothers proprietary rights to Monopoly. The name Fortune was then added to Finance which became Finance and Fortune until Parker Brothers used the name Fortune for another game in 1958. Inky's Fortune is a fun 'gotcha' kids' game that challenges players' patience and motor skills. Kids take turns trying to sneak 'Gems' away from Inky, the sleeping octopus. He may look like he's dozing but try to take his treasure too quickly he'll spring into action and blast his Ink Blob!
A fortune teller (also called a cootie catcher,[1][2]chatterbox,[3]salt cellar,[4][5]whirlybird,[3] or paku-paku[6]) is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed. These messages may purport to answer questions (hence the name) or they may be activities that the player must perform.
The same shape may also be used as pincers or as a salt cellar.
Construction[edit]
A paper fortune teller may be constructed by the steps shown in the illustration below:[2][7]
- The corners of a sheet of paper are folded up to meet the opposite sides and (if the paper is not already square) the top is cut off, making a square sheet with diagonal creases.
- The four corners of the square are folded into the center, forming a shape known in origami terminology as a blintz base or cushion fold.[7] The resulting smaller square is turned over, and the four corners are folded in a second time.
- All four corners are folded up so that the points meet in the middle, and the player works their fingers into the pockets of paper in each of the four corners.
Telling fortunes[edit]
Origami Game Fortune Teller
To use the fortune teller, the player telling the fortunes holds the four corners of the paper with index fingers and thumbs on both hands, keeping two pairs of corners together and the other two pairs separated so that only half of the internal sides of the corners are visible.
Manipulations are done by various similar methods, for example: The player asks a question of the person holding the fortune teller; this question will be answered by the device. The holder then asks for a number or color. Once the number or color is chosen, the holder uses their fingers to switch between the two groups of colors and numbers inside the fortune teller. The holder switches these positions a number of times: which may be determined by the number of letters in the color selected, the number originally chosen, or the sum of both. Once the holder has finished switching the positions of the fortune teller, the player chooses one of the flaps revealed. These flaps often have colors or numbers on them. The holder then lifts the flap and reveals the fortune underneath. Steps may be repeated to suit the users.[1][7]
Other uses[edit]
Free online bingo no deposit win real money online. As well as being used to tell fortunes, these shapes may be used as a pincer to play-act catching insects such as lice, hence the 'cootie catcher' name.[2][5][8]
The 'salt cellar' name refers to a different use for the same shape, in which it stands on a table with the four points downwards; the four open pockets may be used to hold small pieces of food.[5]
Fortuner Game Download Mod
In 2018, over 10,000 copies of this shape were used to create an installation resembling lava pouring from a building window, titled 'ORIGAMI LAVA' (David Oliva + Anna Juncà), for the Lluèrnia festival in Olot, Spain.[9][10]
History[edit]
This shape was introduced to the English-speaking world under the name salt cellar in the 1928 origami book Fun with Paper Folding by Murray and Rigney (Fleming H. Revell company, 1928, p. 10). The use of paper fortune tellers in England has been recorded since the 1950s.[11] Although the phrase 'cootie catcher' has been used with other meanings in the U.S. for much longer,[12] the use of paper cootie catchers in the U.S. dates back at least to the 1960s.[13][14]
References[edit]
- ^ abMaguire, Jack (1990), Hopscotch, hangman, hot potato, and ha, ha, ha: a rulebook of children's games, Simon and Schuster, pp. 46–47, ISBN978-0-671-76332-9.
- ^ abcLang, Robert J. (1997), Origami In Action, Macmillan, pp. 68–71, ISBN978-0-312-15618-3.
- ^ abBronner, Simon J. (1988), American children's folklore, August House, p. 373.
- ^Ho, Lillian Yee (2002), 'Origami and the adult ESL learner', in Hull, Thomas (ed.), Origami3: Third International Meeting of Origami Science, Mathematics, and Education, AK Peters, pp. 247–256, ISBN978-1-56881-181-9.
- ^ abcKenneway, Eric (1987), Complete origami, Macmillan, pp. 153–154, ISBN978-0-312-00898-7.
- ^Ono, Mari; Ono, Roshin (2014), '4. Paku-Paku Pacman the Muncher', Origami for Children: 35 step-by-step projects, Ryland Peters & Small, pp. 34–40, ISBN9781908862327
- ^ abcTemko, Florence; Kutchukian, Dave (2003), Origami Toys, Tuttle Publishing, pp. 22–23, ISBN978-0-8048-3478-0.
- ^Mitchell, Claudia; Reid-Walsh, Jacqueline (2008), Girl Culture: Studying girl culture : a readers' guide, ABC-CLIO, pp. 245–246, ISBN978-0-313-33909-7.
- ^Jobson, Christopher (November 12, 2018), 'Origami Lava Pours from the Window of an Abandoned Building in Catalonia for LLUÈRNIA', Colossal
- ^Oliva, David (November 10, 2018), ORIGAMI LAVA
- ^Iona and Peter Opie (1959), The Lore and Language of Schoolchildren, Oxford University Press, pp. 341–342, ISBN9780940322691.
- ^Amerine, William Henry (1919), Alabama's own in France, Eaton & Gettinger, p. 284.
- ^Calhoun, Mary (1963), Honestly, Katie John!, Scholastic Book Services, pp. 89, 91, ISBN978-0-590-08544-1.
- ^Hawthorne, Ruth (Autumn 1967), 'The Folklore Repertory of a Third-Grade Class', Pennsylvania Folklife, 17 (1): 18–25.
External links[edit]
Wikimedia Commons has media related to Paper fortune teller. |
- Cootie Catcher, PBS Kids
| |
---|---|
Manufacturer(s) | L. S. Ayres & Co. Electronic Laboratories, Inc. |
Designer(s) | |
Publisher(s) |
|
Publication date | 1932 |
Years active | 1932-1970s |
Players | 2–8 |
Setup time | 5–15 minutes |
Playing time | Approximately 1.5–3 hours |
Random chance | High (dice rolling, card drawing) |
Skill(s) required | Negotiation, Resource management |
Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads; however, these may not be purchased. The game is a predecessor to Monopoly.
Overview of game[edit]
The game begins with each player on 'Cash Here' with $1925. Properties clockwise around the board begin with low value to high value purchase prices, with costs for additional houses and rents also increasing. Players move again on doubles, with no limit on numbers of doubles that may be thrown, and if a player lands on another player, the original player moves back five spaces, with the same effect as if the player had landed on that space originally. Players may trade properties or sell them back to the bank, but may not mortgage property. If a player is unable to pay, all their property is returned to the bank, and the player is out. The game continues until only one player is left. An alternate rule establishes a time limit and players total up their wealth.
History[edit]
Finance[edit]
Finance was created by Dan Layman who played, with Louis, Louis and Fred Thun's version of the auction-monopoly games that had been spawned from The Landlord's Game at Williams College in Reading, PA. When the Thuns wanted to patent their game they found the Landlord's Game patent and only copyrighted their rule additions (additional railroads own double rent, Community Chest, paying $50 to get out of jail). With the Monopoly name and game then in the public domain, Layman decided to call the game Finance.[1] With L. S. Ayres & Co.[2] then Electronics Laboratories, Layman published the game for a year before selling it to Knapp Electric for $200.[1] Initially, the game was sold in small black boxes (some of which came with poker chips for money) with four different versions of the rules. Otherwise, it was almost identical to Monopoly including Chance and Community Chest cards.[2]
It is said that Layman taught Ruth Hoskins, who moved to Atlantic City and played it there using local Atlantic City streets. One theory on the street names chosen is that these were the streets players lived on with a couple of later changes of South Carolina to North Carolina and Arctic to Mediterranean.[2] Pete Daggett Jr., a friend of Dan Layman, actually taught Ruth Hoskins. Hoskins then moved to Atlantic City to teach school in 1932 and created the Atlantic City version in the late 1930s with her friends. Eugene and Ruth Raiford, friends of Hoskins, showed the game to Charles E. Todd, a hotel manager in Germantown, Pennsylvania. Todd introduced Charles and Esther Darrow to the game. The Darrows were occasional hotel guests; Esther was Todd's former neighbor.[1]
With Parker Brothers taking over for Darrow in publishing his Monopoly game in 1935, Parker Brothers purchased Finance from Knapp for $10,000. Parker Brothers changed Finance so it was less similar to Monopoly and published it under the Finance Game Company name in 1935. Parker Brothers made additional changes in 1936 and published it with the Parker Brothers name.[1][2]
Fortune[edit]
During 1935, Parker Brothers was developing its own version of Monopoly, Fortune,[1] in case its deal with Darrow and the patent fell through. Almost an exact copy of Monopoly, Fortune had only 10,000 copies made due to the deal with Darrow working out and was only published to keep the trademark to the name. Also in 1935, Finance outsold Monopoly.[3]
Finance and Fortune[edit]
With Parker Brothers wishing to hold on to the trademark on Fortune, the second version of Finance by Parker Brothers was named Finance and Fortune. With its 1958 edition, the game's name reverted to Finance as they developed a new marble game having the 'Fortune' name. The last known version was printed in 1962.[2]
Known changes[edit]
Known changes between the original and the Parker Brother editions:
- removed Community Chest
- dropped colored property groups[2]
- Rent chart card[4] replaced the Property Cards[2]
- colored standard pawns[2] changed to colored different shaped pawns[5]
- properties renamed[6]
- property purchase prices increased[6]
Play Wheel Of Fortune 2
References[edit]
Game Fortuna
- ^ abcdeBellis, Mary. 'Monopoly, Monopoly: Part 1: The History of the Monopoly Board Game and Charles Darrow'. ThoughtCo. About.com, Inc. Retrieved 22 February 2012.
- ^ abcdefgh'Finance'. Monopoly History. World of Monopoly. Retrieved 21 February 2012.
- ^Anspach, Ralph. 'Game Evolution'. The Board Games. antimonopoly.com. Archived from the original on July 20, 2011. Retrieved 21 February 2012.
- ^Smidt, David. 'Rent chart'. Finance and Fortune board game record. boardgamegeek.com. Retrieved 21 February 2012.
- ^Smidt, David. 'Box contents'. Finance and Fortune. boardgamegeek.com. Retrieved 21 February 2012.
- ^ abFinance at BoardGameGeek
- Orbanes, Philip (2006). Monopoly: The World's Most Famous Game-- and how it Got that Way. Da Capo Press. pp. 9–10. ISBN0306814897. Retrieved July 5, 2015.
The Landlord's Game.
National lottery set for life.
External links[edit]
- Finance at BoardGameGeek
- Fortune at BoardGameGeek
A fortune teller (also called a cootie catcher, chatterbox, salt cellar, whirlybird, or paku-paku) is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. Fortune was the result of this work. As few as 5,000 of these games were made in 1935 before patent 2,026,082 was granted giving Parker Brothers proprietary rights to Monopoly. The name Fortune was then added to Finance which became Finance and Fortune until Parker Brothers used the name Fortune for another game in 1958. Inky's Fortune is a fun 'gotcha' kids' game that challenges players' patience and motor skills. Kids take turns trying to sneak 'Gems' away from Inky, the sleeping octopus. He may look like he's dozing but try to take his treasure too quickly he'll spring into action and blast his Ink Blob!
A fortune teller (also called a cootie catcher,[1][2]chatterbox,[3]salt cellar,[4][5]whirlybird,[3] or paku-paku[6]) is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed. These messages may purport to answer questions (hence the name) or they may be activities that the player must perform.
The same shape may also be used as pincers or as a salt cellar.
Construction[edit]
A paper fortune teller may be constructed by the steps shown in the illustration below:[2][7]
- The corners of a sheet of paper are folded up to meet the opposite sides and (if the paper is not already square) the top is cut off, making a square sheet with diagonal creases.
- The four corners of the square are folded into the center, forming a shape known in origami terminology as a blintz base or cushion fold.[7] The resulting smaller square is turned over, and the four corners are folded in a second time.
- All four corners are folded up so that the points meet in the middle, and the player works their fingers into the pockets of paper in each of the four corners.
Telling fortunes[edit]
Origami Game Fortune Teller
To use the fortune teller, the player telling the fortunes holds the four corners of the paper with index fingers and thumbs on both hands, keeping two pairs of corners together and the other two pairs separated so that only half of the internal sides of the corners are visible.
Manipulations are done by various similar methods, for example: The player asks a question of the person holding the fortune teller; this question will be answered by the device. The holder then asks for a number or color. Once the number or color is chosen, the holder uses their fingers to switch between the two groups of colors and numbers inside the fortune teller. The holder switches these positions a number of times: which may be determined by the number of letters in the color selected, the number originally chosen, or the sum of both. Once the holder has finished switching the positions of the fortune teller, the player chooses one of the flaps revealed. These flaps often have colors or numbers on them. The holder then lifts the flap and reveals the fortune underneath. Steps may be repeated to suit the users.[1][7]
Other uses[edit]
Free online bingo no deposit win real money online. As well as being used to tell fortunes, these shapes may be used as a pincer to play-act catching insects such as lice, hence the 'cootie catcher' name.[2][5][8]
The 'salt cellar' name refers to a different use for the same shape, in which it stands on a table with the four points downwards; the four open pockets may be used to hold small pieces of food.[5]
Fortuner Game Download Mod
In 2018, over 10,000 copies of this shape were used to create an installation resembling lava pouring from a building window, titled 'ORIGAMI LAVA' (David Oliva + Anna Juncà), for the Lluèrnia festival in Olot, Spain.[9][10]
History[edit]
This shape was introduced to the English-speaking world under the name salt cellar in the 1928 origami book Fun with Paper Folding by Murray and Rigney (Fleming H. Revell company, 1928, p. 10). The use of paper fortune tellers in England has been recorded since the 1950s.[11] Although the phrase 'cootie catcher' has been used with other meanings in the U.S. for much longer,[12] the use of paper cootie catchers in the U.S. dates back at least to the 1960s.[13][14]
References[edit]
- ^ abMaguire, Jack (1990), Hopscotch, hangman, hot potato, and ha, ha, ha: a rulebook of children's games, Simon and Schuster, pp. 46–47, ISBN978-0-671-76332-9.
- ^ abcLang, Robert J. (1997), Origami In Action, Macmillan, pp. 68–71, ISBN978-0-312-15618-3.
- ^ abBronner, Simon J. (1988), American children's folklore, August House, p. 373.
- ^Ho, Lillian Yee (2002), 'Origami and the adult ESL learner', in Hull, Thomas (ed.), Origami3: Third International Meeting of Origami Science, Mathematics, and Education, AK Peters, pp. 247–256, ISBN978-1-56881-181-9.
- ^ abcKenneway, Eric (1987), Complete origami, Macmillan, pp. 153–154, ISBN978-0-312-00898-7.
- ^Ono, Mari; Ono, Roshin (2014), '4. Paku-Paku Pacman the Muncher', Origami for Children: 35 step-by-step projects, Ryland Peters & Small, pp. 34–40, ISBN9781908862327
- ^ abcTemko, Florence; Kutchukian, Dave (2003), Origami Toys, Tuttle Publishing, pp. 22–23, ISBN978-0-8048-3478-0.
- ^Mitchell, Claudia; Reid-Walsh, Jacqueline (2008), Girl Culture: Studying girl culture : a readers' guide, ABC-CLIO, pp. 245–246, ISBN978-0-313-33909-7.
- ^Jobson, Christopher (November 12, 2018), 'Origami Lava Pours from the Window of an Abandoned Building in Catalonia for LLUÈRNIA', Colossal
- ^Oliva, David (November 10, 2018), ORIGAMI LAVA
- ^Iona and Peter Opie (1959), The Lore and Language of Schoolchildren, Oxford University Press, pp. 341–342, ISBN9780940322691.
- ^Amerine, William Henry (1919), Alabama's own in France, Eaton & Gettinger, p. 284.
- ^Calhoun, Mary (1963), Honestly, Katie John!, Scholastic Book Services, pp. 89, 91, ISBN978-0-590-08544-1.
- ^Hawthorne, Ruth (Autumn 1967), 'The Folklore Repertory of a Third-Grade Class', Pennsylvania Folklife, 17 (1): 18–25.
External links[edit]
Wikimedia Commons has media related to Paper fortune teller. |
- Cootie Catcher, PBS Kids
| |
---|---|
Manufacturer(s) | L. S. Ayres & Co. Electronic Laboratories, Inc. |
Designer(s) | |
Publisher(s) |
|
Publication date | 1932 |
Years active | 1932-1970s |
Players | 2–8 |
Setup time | 5–15 minutes |
Playing time | Approximately 1.5–3 hours |
Random chance | High (dice rolling, card drawing) |
Skill(s) required | Negotiation, Resource management |
Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads; however, these may not be purchased. The game is a predecessor to Monopoly.
Overview of game[edit]
The game begins with each player on 'Cash Here' with $1925. Properties clockwise around the board begin with low value to high value purchase prices, with costs for additional houses and rents also increasing. Players move again on doubles, with no limit on numbers of doubles that may be thrown, and if a player lands on another player, the original player moves back five spaces, with the same effect as if the player had landed on that space originally. Players may trade properties or sell them back to the bank, but may not mortgage property. If a player is unable to pay, all their property is returned to the bank, and the player is out. The game continues until only one player is left. An alternate rule establishes a time limit and players total up their wealth.
History[edit]
Finance[edit]
Finance was created by Dan Layman who played, with Louis, Louis and Fred Thun's version of the auction-monopoly games that had been spawned from The Landlord's Game at Williams College in Reading, PA. When the Thuns wanted to patent their game they found the Landlord's Game patent and only copyrighted their rule additions (additional railroads own double rent, Community Chest, paying $50 to get out of jail). With the Monopoly name and game then in the public domain, Layman decided to call the game Finance.[1] With L. S. Ayres & Co.[2] then Electronics Laboratories, Layman published the game for a year before selling it to Knapp Electric for $200.[1] Initially, the game was sold in small black boxes (some of which came with poker chips for money) with four different versions of the rules. Otherwise, it was almost identical to Monopoly including Chance and Community Chest cards.[2]
It is said that Layman taught Ruth Hoskins, who moved to Atlantic City and played it there using local Atlantic City streets. One theory on the street names chosen is that these were the streets players lived on with a couple of later changes of South Carolina to North Carolina and Arctic to Mediterranean.[2] Pete Daggett Jr., a friend of Dan Layman, actually taught Ruth Hoskins. Hoskins then moved to Atlantic City to teach school in 1932 and created the Atlantic City version in the late 1930s with her friends. Eugene and Ruth Raiford, friends of Hoskins, showed the game to Charles E. Todd, a hotel manager in Germantown, Pennsylvania. Todd introduced Charles and Esther Darrow to the game. The Darrows were occasional hotel guests; Esther was Todd's former neighbor.[1]
With Parker Brothers taking over for Darrow in publishing his Monopoly game in 1935, Parker Brothers purchased Finance from Knapp for $10,000. Parker Brothers changed Finance so it was less similar to Monopoly and published it under the Finance Game Company name in 1935. Parker Brothers made additional changes in 1936 and published it with the Parker Brothers name.[1][2]
Fortune[edit]
During 1935, Parker Brothers was developing its own version of Monopoly, Fortune,[1] in case its deal with Darrow and the patent fell through. Almost an exact copy of Monopoly, Fortune had only 10,000 copies made due to the deal with Darrow working out and was only published to keep the trademark to the name. Also in 1935, Finance outsold Monopoly.[3]
Finance and Fortune[edit]
With Parker Brothers wishing to hold on to the trademark on Fortune, the second version of Finance by Parker Brothers was named Finance and Fortune. With its 1958 edition, the game's name reverted to Finance as they developed a new marble game having the 'Fortune' name. The last known version was printed in 1962.[2]
Known changes[edit]
Known changes between the original and the Parker Brother editions:
- removed Community Chest
- dropped colored property groups[2]
- Rent chart card[4] replaced the Property Cards[2]
- colored standard pawns[2] changed to colored different shaped pawns[5]
- properties renamed[6]
- property purchase prices increased[6]
Play Wheel Of Fortune 2
References[edit]
Game Fortuna
- ^ abcdeBellis, Mary. 'Monopoly, Monopoly: Part 1: The History of the Monopoly Board Game and Charles Darrow'. ThoughtCo. About.com, Inc. Retrieved 22 February 2012.
- ^ abcdefgh'Finance'. Monopoly History. World of Monopoly. Retrieved 21 February 2012.
- ^Anspach, Ralph. 'Game Evolution'. The Board Games. antimonopoly.com. Archived from the original on July 20, 2011. Retrieved 21 February 2012.
- ^Smidt, David. 'Rent chart'. Finance and Fortune board game record. boardgamegeek.com. Retrieved 21 February 2012.
- ^Smidt, David. 'Box contents'. Finance and Fortune. boardgamegeek.com. Retrieved 21 February 2012.
- ^ abFinance at BoardGameGeek
- Orbanes, Philip (2006). Monopoly: The World's Most Famous Game-- and how it Got that Way. Da Capo Press. pp. 9–10. ISBN0306814897. Retrieved July 5, 2015.
The Landlord's Game.
National lottery set for life.
External links[edit]
- Finance at BoardGameGeek
- Fortune at BoardGameGeek